![]() After this, the song will start building up, and the ship will become auto and appear to move much faster due to the objects moving towards the left of the screen, consisting of rapidly moving slopes against a white background with a bunch of squares in different shades of gray, all beating very rapidly. ![]() The background here is filled with green circular motifs over a black screen, all spinning and moving to the beat of the song. The hazards at this part consists of parallax effect squares that need to be flown through as they follow the player as well as spikes all along the floor and ceiling. Next, the player enters a decently simple ship sequence. More navigation follows along with a few gravity portals and an invisible size portal as another teleportation portal sends the player to the next part. Right after that, the player must time a press in order to hit a yellow jump pad sending the ball forward. Two moving green jump orbs then appear right before a wall of teleportation portals. Quite early into this part, the ball will turn mini and go on as before through the maze. ![]() The blocks used as the path also beat in the form of flashing white for a brief moment. The text "-Sirius-" and "FunnyGame" can be seen beating to the song in the background, and "♪ MafiaPineapple - Genesis" on the upper black border showing off the song of the level, also beating to the song.Ī teleportation portal takes the player to a green and blue ball maze, with a colorful background moving to the beat. The red and black background is custom made and features several decorative spikes along with lots of depth to it. The player will have to time their jumps to the music-beat in order to jump over all of them. The player starts in a cube segment with spikes double their normal size appearing one after another. The level fades to white and the player can hit the end wall to complete the level. When beating this phase, the text "Clear!!!" appears and the boss will be disintegrated. Finally, in the fourth and final phase, the player must avoid laser beams coming from the boss once again, while the deadly circles are still being thrown at the player. ![]() The boss throws multiple deadly purple circles at the player: however, at the same time, the player must know where to go, as there are plenty of platforms that create multiple paths, and not all of them lead to victory. Then, in the third phase, the player changes into a robot and only one boss is here. Afterwards, in the second phase, only one of the bosses stays and shoots laser beams (accompanied with the previously encountered spikes) at the player. The pattern of the spikes change every time. In this first phase, two bosses shoot at the player (who is now a wave) giant and large spikes while also trying to hit the player. This is followed by a warning text and the beginning of the boss-fight. Then, the level and the music suddenly speed up and the player is confronted with a black-and-white part which is actually automatic. Afterward, the player needs to avoid parallax cubes as the ship gamemode. The gameplay of this part is mainly composed of 2.0 elements such as teleportation portals and green orbs. The player will first avoid giant spikes in a red area, then proceed to go in a blue and green area where they are a gravity ball. The level mainly revolves around its effects and its incredibly famous boss-fight.
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